Wraith is the third playable Monster in Evolve. It is an elusive monster that specializes in stealth and assassination maneuvers, flitting across the battlefield to focus down targets while mitigating damage through speed and cunning. Its traversal is a short omnidirectional warp, allowing it to achieve some amount of airborne presence, though not nearly as much as the Kraken. The Wraith has the second smallest armour but lowest health pool of the monsters and compensates with exceptional agility and trickery, and much higher damage output. She leaves long, white trails as tracks, like "cuts" in the ground.
Wraith was generally considered to be overpowered in the early stages of Evolve, due to her ability to turn invisible with Phantom (formerly called Decoy), and her Supernova being far too powerful. She was considered to be OP, and Turtle Rock has fixed that thankfully.
The Wraith moves around by floating just above the ground in a serpentine motion, making very little noise. She only touches the ground when she crouches to stalk her prey. She can climb walls quickly with the help of her scythes.
Pressing the traversal button will cause Wraith to quickly dash in the direction she's moving. This leaves a trail of white particles, giving the hunters a chance to keep track of her movements. Wraith's traversal is quickly recharged, enabling Wraith to be arguably the fastest of the monsters.
Warp Blast Edit
The Wraith dashes to the targeted position before generating a large explosion. The blast deals damage in an area of effect and knocks targets back. The Wraith is immune to mines and other traps during the dash, but can be hurt by mines post-detonation. Pressing the ability button while dashing will stop it prematurely, and allow the user control over where the explosion takes place.
- Minimum aiming time: 0.35 seconds
- Channel time: 0.6 seconds
- Damage: 470/484/517
- Knockback: 15/17/19
- Radius: 6/7.5/9m
- Range: 24/30/36m
- Cooldown (In Combat) 6 seconds
- Cooldown (Out of Combat) 20 seconds
Wraith dashes to a target, grabs it, and returns to its original position.The grab stuns the hunter for the duration and does single target damage. Missing will cause the Wraith to travel the full length of the abduct before returning to its original position. It is an excellent tool for separating a hunter from the rest of the team, or for creating aerial combos. The Wraith can abduct wildlife, incapacitated hunters, or hunters.
- Damage: 470/484/517
- Range: 64/80/94m
- Cooldown: 9/8/7 seconds
The Wraith spawns a copy of itself. The Phantom is invulnerable and will attack wildlife and hunters (dealing actual damage), but disappears after a certain amount of time. If the Wraith is not near a target, the Phantom will enter the sneak state and wait for a target to approach. The Phantom moves in the direction Wraith is facing when activated, and leaves a visible trail of blue energy in its wake as well as a flashing particle effect when shot. The cooldown is reduced when the Phantom kills wildlife, and disappears as soon as it does so. The Phantom is also affected by Supernova, and will receive the same buffs as the real Wraith within the Supernova. The Phantom can be extremely deadly within the Supernova.
This ability can be used for both escaping and attacking. Cooldown starts after the copy fades out.
- Attack Damage: 140/140/167
- Duration: 4.7/5.9/7 seconds
- Cooldown: 12/10/10 seconds
The Wraith creates a zone of power, buffing her melee attacks and abilities with extra damage and greatly increased attack speed. Leaving the zone will nullify the effect.
- Bonus Damage: 60/60/66 extra damage per hit
- Attack Speed Increases by 1000%, allowing you to be ten times as fast with melee attacks
- Radius: 17.3/21.6/26m
- Duration: 5.7/7.1/8.5 seconds
- Cooldown: 12/10/10 seconds
Isolation (Passive ability) Edit
- Isolated targets within a 60 m radius around Wraith get isolation stacks applied to them every 5 seconds.
- Hunters are considered isolated if they are not within 20 m of teammates.
- Each isolated stack increases the first Wraith's melee attack on 60 damage with a max of 5 stacks on a single target.
- Isolation stacks are permanent until Wraith procs the effect with a melee.
Basic Attacks and slow attacks Edit
Heavy attack: 248 damage, in a wide radius. Resets every 3 seconds.
- Light attack: 99 damage
- Vs Incap: 123 damage.
- Pounce: 70/90/110 damage per tick
Traversal Warp Edit
The Wraith bursts quickly in the direction of the reticle. This ability is omni-directional and grants the Wraith some of the best maneuverability of any Monster.
- Maximum Traversals: 3
- Speed: 27
- Cooldown (in combat) 3.66 seconds
- Cooldown (out of combat) 9 seconds
|1||Start||11||Badge||21||50 Keys||31||50 Keys|
|2||Badge||12||Endurance - Major||22||Deadly Brawler - Superior||32||Badge|
|3||Brawler - Minor||13||50 Keys||23||Badge||33||50 Keys|
|4||50 Keys||14||Badge||24||50 Keys||34||125 Keys|
|5||125 Keys||15||Mutated Haste - Major||25||125 Keys||35||Elite Skin|
|6||Fast Climber - Minor||16||125 Keys||26||50 Keys||36||125 Keys|
|8||125 Keys||18||Mutated Claw - Major||28||Plated Armor - Superior||38||Badge|
|9||Haste - Minor||19||50 Keys||29||50 Keys||39||125 Keys|
|10||50 Keys||20||125 Keys||30||125 Keys||40||Prime Skin|
Rewards for perks that are already at level 3 are replaced with a 200 keys reward.
Wraith is for the stealthy, clever and merciless players who find stalking challenging yet incredibly rewarding when killing its prey. If there is one thing the Wraith is best at that it hides and kills its prey without notice, slipping pass enemies where other monsters wouldn't hesitate to fight or run, tricking hunters into chasing a decoy or fighting in areas were it would prove dangerous towards the hunters and, most of all, the Wraith makes the perfect assassin, making her a formidable opponent and the most terrifying when fighting alone.
The Warp Blast can be used as a traversal ability when escaping from the Hunters. But it can be used in crowd control and it is a critical ability when finishing an incapacitated hunter, it is also great when knocking back hunters trying to revive an incapacitated hunter.
Decoy favors in quick hit and run tactics. It can be also used in defensive and offensive measures, and it is best when putting a Supernova and summoning a decoy to give it extra boost in combat making it more efficient and deadly.
Supernova is known to give the Wraith a great damage boost especially in tight or corned areas, however let your decoy do it for you. Allowing you to escape or launch a sneak attack towards an unexpecting hunter.
Abduction is a tricky ability to master but the most rewarding, it can be used when targeting key hunters bringing him/her in danger of incapacitation or death.
Use your smell ability it can save the trouble in running into a trap or a hunter trying to cut you off, it is also critical in finding potential prey and surveying the area.
When a hunter tries to cut you off, run the other way or better yet if the hunter is alone ambush him/her, make sure you kill or at least incapacitate him/her.
The hunters will use their number in their favor, however there are several ways in splitting the group such as using Shear's predators such as Tyrants or Megamouths to your advantage, try leading them towards the predator it will put them in a situation were there is a high risk of dying.
Stage one most Shear's fauna will not hesitate to attack when provoked, Stage 2 Shear's prey will try flee, Stage 3 All Shear's fauna including predators will try to flee or defend themselves if provoked.
Trick the hunters by running in the other side of the map of you by using your trail as bait, they will usually follow. However beware of Maggie's Trapjaw for it will always chase after you, even when sneaking.
When trapped in a dome and not fully staged up, try not to engage in combat at all. Stall with your decoy along with your supernova to deal maximum damage and hide from the hunters.
When looking to hide, try the bushes. It may give you a chance in slipping through the hunters chasing you.
In Nest, it doesn't matter if you are in Stage 1, once you hatch a Goliath, follow him and prioritize whoever he is attacking. Matches like these end quickly in your favor.
The Decoy can be used as a clever trick for the trappers who aren't sure whether you have escaped or not, when you have escaped the dome without notice use your decoy towards the dome, to give the illusion that you are trapped in the dome. (Beware of Crow's Survey ability though)
With a low health pool and attack range in comparison to other monsters Wraith is considered to be quite fragile; however, she excels in isolating her targets. Wraith is an opportunistic hunter, fighting in a large group may quickly lead to your demise.
Tight closed spaces brings hunters in a huge disadvantage, especially place where there are no vantage points to escape to, try bring them in those locations (especially with the presence of predators).
When fighting against trappers use the decoy to take the traps instead of you, this will give you a chance to plan your next attack & surprise your enemies.
When using your decoy smart players will often try to pin point you to reveal your location, such as Hyde's flamethrower & Caira's napalm grenades does residual damage which causes to reveal your location; you must be careful when fighting against them.
Despite the Abduction is based as a simple mechanic to separate hunters, it can be the most powerful & fear inducing ability; so don't be afraid to use it.
Smelling is great ability to keep check on your surroundings, but also it can give away your location towards experienced players, or give the impression you are near by. Losing your advantage.
If you're fighting against a Lazarus, Decoy and then eat the body once the Hunter has died, This will stop Lazarus from reviving the Hunter with no strikes, and get your armor up a bit. This tactic won't work against experienced players though, as they will probably know what you are up to.
- Official descriptions often label Wraith as female. This is due to the inspiration the developers drew from creatures like mermaids and sirens.
- A captured Wraith is the centerpiece of the Wraith Trap map, and can provide teleportation to Monster or Hunters in an Evacuation campaign.
- Despite the Wraith's strange morphology and stealthy nature, it still leaves tracks behind. This is because its "legs" drag across the ground as it moves.
- The Wraith's head will glow red under certain circumstances. This only occurs when she uses her abduction ability.
- It's possible that the Wraith's appearance and stealth approach are a reference to the Alien franchise, namely a Xenomorph in tactics and Xenomorph Queen in amount of arms (4) and size.
- The Wraith used to become invisible during the duration of its Decoy ability. This is no longer the case as of Evolve Stage 2.