Desert Nomads are large reptilian camel like creatures that roam The Dam.
They are gentle creatures, but will defend themselves if provoked. They are found resting on the ground with their legs folded underneath them, and will stand up when approached.
Nomads are dangerous animals, able to thrash out with their long legs to deliver a devastating kick that can down a full-health Hunter in two kicks. Be careful if there are more than one, as they can easily dispatch a hunter and tear a team up if they aren't careful.
If the monster is considering taking a Nomad down for meats or a perk, it is recommended to use an ability to deal great damage before using your basic attacks. The Nomad will give four meats to your armor and evolve meter, but if you have no armor you should stay away. You dont want this guy chipping into your health!
- Meats: 3
- 1500 hp
- Maximum Speed: 8
- Hunter Damage Bonus: 1x
- Recognizes enemies at: 22 meters
- Cautions enemies at: 20.5 meters
- Withdraws from enemies at: 30 meters
- Automatically attacks at: 14 meters
- Attitude toward monster: Attacks monsters at all stages.
- Melee Attack: 300
- Charge Attack: 600
- Elite Differences:
- 2000 hp
Monster: 40% bonus traversal stamina regeneration.
Hunter: 100% Bonus jetpack recharge rate.
This buff lasts 5 minutes.