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Maps in Evolve are constructed from five different biomes.

Desert[]

Dry and mostly arid, these maps have a light brown hue. Hazards include sandstorms and fog, reducing visibility.

Acid[]

Desert-like with large pools of acidic water/liquid. Maps have a green-brown-ish hue. Hazards include fog, reducing visibility.

Snow[]

Maps are covered in ice and snow. Hazards include snowstorms and fog, reducing visibility.

Forest[]

Maps are covered in trees and vegetation. Hazards include rainstorms and fog, reducing visibility.

Broken Hills[]

Industrial, roughly constructed areas with heavy ongoing construction and underground caves.

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