Maps in Evolve are constructed from five different biomes.


Dry and mostly arid, these maps have a light brown hue. Hazards include sandstorms and fog, reducing visibility.


Desert-like with large pools of acidic water/liquid. Maps have a green-brown-ish hue. Hazards include fog, reducing visibility.


Maps are covered in ice and snow. Hazards include snowstorms and fog, reducing visibility.


Maps are covered in trees and vegetation. Hazards include rainstorms and fog, reducing visibility.

Broken HillsEdit

Industrial, roughly constructed areas with heavy ongoing construction and underground caves.

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